D Generation Dos Game
This article needs additional citations for. Unsourced material may be challenged and removed. (September 2012) D/Generation, Release 1991 Mode(s) D/Generation is an with elements, published for the, Amiga and by in 1991. It was later ported to the in 1993, the new version largely based upon the Amiga version but allowing use of the 6-button CD32. The game takes place in a slightly setting in 2021.
A company called Genoq has developed a series of new, which have run out of control and taken over Genoq's lab. The main character is a making an emergency delivery by of an important package to one of Genoq's top researchers, Jean-Paul Derrida (a name likely inspired by the philosophers and ), and who is happily oblivious to the carnage until the lab's doors lock behind him. His customer is ten floors away, all of them crawling with bioweapons. D/Generation's plot begins in Singapore on June 27, 2021 and is told in a 'late to the party' fashion: the player starts off completely lost at sea, and a picture of past events is gradually built up by examining computer terminals and talking to surviving employees. Contents.
In 1991, Mindscape, Inc. Publishes D/Generation on DOS. This action game is now abandonware and is set in a puzzle-solving and sci-fi / futuristic. For small DOS games like D/Generation, you can play online immediately with your browser (Chrome, Firefox, Safari, Internet Explorer.). This feature is still. D-Generation - MS-DOS Game - (Minscape)(Eng) Skip to main content. Search the history of over 310 billion web pages on the Internet.
Gameplay The game presents an isometric point of view of different interconnected, maze-like rooms that the player passes through floor by floor. Each room can require brains, brawn or both. All bioweapons present in a room must be killed and all vents that they enter through sealed before proceeding further. The building's paranoid security system has predictably gone haywire, leaving rotating grenade launcher turrets, land mines, electrified floors and targeting humans. Less hostile puzzle elements are doors, the switches and computers that control them, keycards, infrared and teleporters. The courier is soon armed with a that holds unlimited ammunition and a great puzzle value: its shots bounce off walls, trip switches and travel in teleporters. Finally, surviving Genoq employees and some special items are scattered around the floors.
Rescuing a survivor by clearing a room of bioweapons and getting him/her to its entry point in one piece earns an. Bombs are the most prominent item; they can blast through doors and destroy some hazards, making them a kind of a 'get out of puzzle free' coupon. The number of lives is limited. Losing one restarts the room if any are left, the floor if not. Saving is available, loading returns to the start of the floor. Reception gave the Amiga CD32 version a 7.25 out of 10.
They criticized that the Amiga CD32 controller does not work well with the game's isometric perspective, but praised the combination of action and puzzles, describing the game as both addictive and challenging. The game was ranked the 40th best game of all time.
Abandon Game
In 1994, named D/Generation the 32nd best computer game ever. The editors wrote that its 'clever mix of puzzle-solving and arcade action hooked nearly everyone who did get a chance to try it out.'
Personal Computer
That same year, named it the 44th best computer game of all time, calling it the 'best game of its type on the PC.' References.